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This is because a creature requires a mouth in order to eat, and at least one social and combat ability to interact with. In normal game play, creatures will always require a mouth part in order to be saved and uploaded, and by extension played as. To remove the complexity limits, refer to the Cheats article.įor a creature body with 2 spine segments (the smallest size allowable each with a complexity of 0.5) and nothing else has a complexity of 1, allowing for 74 complexity points worth of additional features on the creature. The maximum amount of complexity on any creation is approximately 75 points. Parts will be coloured red when they cannot be added due to exceeding the complexity limit, similar to if they are too expensive to add.Ĭreations that exceed the complexity meter will not be pollinated, cannot appear in game and are marked with a red complexity symbol on their Sporepedia card. This is because the game does not load a single model, instead loading multiple variables that form the creation, therefore limiting the amount of creation variables (type of limb, part size and deformation, location etc.) the computer has to load optimizes performance when using the creatures, otherwise creations would take too long to load on slower computers.Īdding parts (such as mouths on a creature) will increase the complexity of the creation until it reaches the maximum amount, at which point nothing else can be added to the creation. Each creation created has a limited amount of "complexity" that can be added to it.
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